Thrust Extreme

Miscellaneous Forums/Blitz Showcase/Thrust Extreme

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You could try hatching out the solid areas with diagonal, parallel lines. Maybe have the hatching fainter, or use a darker colour (purple, or something), so as not to make them too obtrusive.

Would this not be easy(ish) to do in your editor? Not sure if adding so many extra lines/vectors would slow things down any but, then again, you could have the lines spaced reasonably far apart, so as not to choke the system too much.

Just a thought.