@ sinu ...
Completely disagree. Try this short example ... A + S to rotate the camera, cursors to move. No need to worry about the rotation system ;)
Stevie
Completely disagree. Try this short example ... A + S to rotate the camera, cursors to move. No need to worry about the rotation system ;)
Graphics3D 640,480,16,1 Global LIGHT = CreateLight() Global PLANE = CreatePlane() EntityColor PLANE, 200,100,100 texture = CreateTexture( 32, 32 ) SetBuffer TextureBuffer( texture ) For y = 0 To 1 For x = 0 To 1 Color 100, 150+25*( ( x+y) Mod 2 ) , 100 Rect x*16,y*16,16,16,1 Next Next SetBuffer BackBuffer() ScaleTexture texture, 50,50 EntityTexture PLANE, texture FreeTexture texture Global CUBE = CreateCube() : FitMesh CUBE, -2,0,-2,4,10,4 Global CAMERApivot = CreatePivot() Global CAMERA = CreateCamera( CAMERApivot ) PositionEntity CAMERA, 0,50,-50 PointEntity CAMERA , CAMERApivot While Not KeyDown(1) PositionEntity CAMERApivot , EntityX( cube ) , 0, EntityZ( cube ) TurnEntity CAMERApivot, 0 , KeyDown(31) - KeyDown(30) , 0 Mx# = KeyDown(205) - KeyDown(203) Mz# = KeyDown(200) - KeyDown(208 ) TFormVector Mx, 0, Mz , CAMERApivot , 0 TranslateEntity CUBE, TFormedX(), 0, TFormedZ() RenderWorld() Flip Wend
Stevie