okey dokey :) here you go:
As you can see, its the text thats acting as the mouse cursor.
Thanks again for any help
Graphics3D 800,600 SetBuffer BackBuffer() cam = CreateCamera() CameraRange cam,1,1000 light = CreateLight() plane = CreatePlane() ball = CreateSphere() PositionEntity ball,0,MeshHeight(ball)/2,0 plane_tex = LoadTexture("textures/plane_tex.png",2) EntityTexture plane,plane_tex CameraClsMode cam,0,1 ClsColor 195,195,255 MoveEntity cam,0,2,-10 While Not KeyHit(1) Cls CameraProject cam,MouseX(),0,MouseY() If KeyDown(200) Then MoveEntity cam,0,0,0.1 If KeyDown(208) Then MoveEntity cam,0,0,-0.1 If KeyDown(205) Then TurnEntity cam,0,-1,0 If KeyDown(203) Then TurnEntity cam,0,1,0 UpdateWorld RenderWorld Color 0,0,0 Rect 0,0,800,50 Color 255,255,255 Text ProjectedX(),ProjectedY(),"3D DESIGNER" MoveMouse 0,0 Flip Wend End
As you can see, its the text thats acting as the mouse cursor.
Thanks again for any help