How can I know wich is the active graphic canvas gadget?
I need to make a SetGraphics command in a function, to make some drawings, and then leave everything as it was, so I need to store the 'current' graphics object, before changing it, in order to put it again as the default one. It's very strange that there is a SetGraphics, but there is not a GetGraphics...
Any idea how this can be done?
I need to make a SetGraphics command in a function, to make some drawings, and then leave everything as it was, so I need to store the 'current' graphics object, before changing it, in order to put it again as the default one. It's very strange that there is a SetGraphics, but there is not a GetGraphics...
Any idea how this can be done?