Thrust Extreme

Miscellaneous Forums/Blitz Showcase/Thrust Extreme

Genexi2, that might be it. Maybe I can add particle emitters 'outside' the level and let those generate subtle particles, which die when they hit a line... I can add the emitters to the level editor for precise placement...

You know, the main problem is that there is not inside or outside, just lines. So I cannot define an outside. But with placing a grid of particle emitters on the 'other' side of the lines, I might get an interesting effect.