B3D's way of doing it is actually pretty nice, since you can use the yaw directly in a calculation for AI purposes. it saves alot of confusion; Turntonorm=-Entityyaw(mahmama)/10.0 slowly turns the entity back to 0.
It's useful to avoid alot of AI coding and because of this allows faster AI code. (Thats how I use it ;) )
It's useful to avoid alot of AI coding and because of this allows faster AI code. (Thats how I use it ;) )