Thrust Extreme

Miscellaneous Forums/Blitz Showcase/Thrust Extreme

joncom2000: This one should be better than deluxe. Depnds on what you define as better ofcourse, but I already like the way it plays. It's more 'slick' than Thrust Deluxe already.

RexRhino: I use the texuredpoly module by indiepath

Genexi2: I think I will release the tools with the demo.
Everything is outlined only, so there is no need to define solid portions. All you do is draw the lines in the object editor, and load that object as your world in the world editor. After that, you add child-objects to the world.

I am thinking of ways to liven up the 'solid' parts of the level though. As I don't draw the stars anymore when you enter the cave, the screen is a bit empty. Its not too bad, and you don't really notice it when you are playing (there is no time really to look at other things) but screenshots etc look a little bland because of all the empty space. It DOES add to the solitude atmosphere though. Oh well, there is enough time to tinker around with that.