ok in that case it has no influence on the backbuffer.
So its just your system that does not like the hardware cursor and tries to eliminate it. In fullscreen, you should do it over a "cursor sprite" anyway, not something that is not bound to the actual window after all.
So its just your system that does not like the hardware cursor and tries to eliminate it. In fullscreen, you should do it over a "cursor sprite" anyway, not something that is not bound to the actual window after all.