I agree with MadJack here:
The Orbiter Space Flight sim is lacking in collision detection and (at many instances) demonstrates graphics that could be better. Of course, the space scene is beautiful with high res textures and there are some fascinating bits of code going on like moonlight showing through Earth's atmosphere, but it is all pretty basic stuff that's developed at a rate of about one visual effect per year, with the only reason that it really looks as good as it does being the numerous modifications with high-res textures.
Anyway... maybe Orbiter wasn't the best example since it does look great at times, but if you were to just look at images of runways in the simulator you'd see what I mean: People don't mind primitive graphics in simulators :)
The Orbiter Space Flight sim is lacking in collision detection and (at many instances) demonstrates graphics that could be better. Of course, the space scene is beautiful with high res textures and there are some fascinating bits of code going on like moonlight showing through Earth's atmosphere, but it is all pretty basic stuff that's developed at a rate of about one visual effect per year, with the only reason that it really looks as good as it does being the numerous modifications with high-res textures.
Anyway... maybe Orbiter wasn't the best example since it does look great at times, but if you were to just look at images of runways in the simulator you'd see what I mean: People don't mind primitive graphics in simulators :)