B3D's Entity Rotation

Blitz3D Forums/Blitz3D Programming/B3D's Entity Rotation

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It is annoying the heck out of me how the rotation does not go from 0 to 359. My program is trying to get the entity's yaw and it bothers the heck out of me how the yaw can be 180 or -180.

Anyone have some functions to return rotation values from 0 to 359?