Grey Alien BlitzMax Game Framework V1.0 (HOT!)

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THIS THREAD IS OLD, THE LATEST THREAD CAN BE FOUND HERE:

http://www.blitzbasic.com/Community/posts.php?topic=62953

Please post there instead, thanks.
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Hi, I'm proud to release V1.00 of the Grey Alien BlitzMax Game Framework that is already in use by many hobbyists and professionals. I have had nothing but positive feedback about the product and the quality of my customer service. Give the mini-game demo a whirl today and find out what all the fuss is about:

http://www.greyaliengames.com/aotmg/aotmg040.zip (5.72Mb)

Find out more about the framework here: http://www.greyaliengames.com/framework/faq.html

Why do you need it? Well do you...

- want the fun of making games without boring research, technical problems and tons of interface code?
- want your game to run on a wide range of PCs using an ultra smooth timing routine?
- want your game to have the same functionality as professional commercial games?
- want to plug your code straight into an OOP environment with tons of ready-made Types?

Then get the Grey Alien BlizMax Game Framework!



How To Play
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Just move left and right and shoot the UFOs with Z, that's it for now...

Keys
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Press <Esc> to exit the game.
Press <F> to toggle full screen/windowed mode.
Press <V> to toggle VSync on/off.
Press <G> to toggle DirectX/OpenGL.
Press <D> to bring up the debug display
Whilst in debug mode, press <J> to jump level.
Whilst in debug mode, press <R> to restart level.
Whilst in debug mode, press <T> to toggle fast (full speed).
Whilst in debug mode, press <L> to toggle slow motion.
Whilst in debug mode, press <I> to toggle Flip modes.
Whilst in debug mode, press <A> to toggle anti-lag fix.
Whilst in debug mode, press <N> to toggle No Timing.
Press <P> to pause the game.
Press <Q> to quit the game.
Press <S> to toggle sound on/off.
Press <M> to toggle music on/off.
Press <-> and <=> to adjust sound volume.
Press <F12> to take a screenshot.
Press <Ctrl+X> to exit the game instantly.


Summary of features (in no particular order):
Smooth Fixed Rate Logic timing. 
Dynamically change between Full-Screen and Windowed Mode. 
Dynamically change between DirectX and OpenGL. 
Windowed mode has working minimise and close buttons. 
Game and music pauses whenever focus is lost. 
Full icon support. 
Ini file to save user settings. 
Extensive debug suite. 
Take screenshots with F12. 
Integrated mouse pointer. 
Sound and music functions. 
Sprite type. 
Button type. 
Menu type. 
Font and Label types. 
Animation type for handling multi-phase animations. 
Splash screen. 
Loading screen. 
Title screen. 
Fully working options screen. 
Fully working Player Profile Manager dialog. 
Dialog type extended to DialogOK, DialogYesNo and DialogTextInput. 
Load, save and enter High Scores. 
Other example screens such as Level Complete, Game Complete, Game Over, and Credits. 
Select Level Map which zooms and scrolls. 
Example types such as Player (with shield, lives, target, and level), Bullet, Alien etc. 
Fast fade. 
Manage multiple game screens easily. 
Event-based input instead of PolledInput. 
BlitzMax fixes and workarounds. 
And more!
(For a full list of features, please see the FAQ.)


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The Game Framework (Windows only) is a collection of files that you can use to make a professional quality game. It also comes with an example mini-game called Attack of the Mutant Greys.

You can buy it for £29.95, €43.50 or $54.95 (please ask for prices in other currencies). This gives you a royalty free licence to use the code for freeware and commercial projects. You will receive updates as and when they become available. I may start charging a higher amount soon for commercial use so grab it while you can at this bargain price!

To buy it, please go here: http://www.greyaliengames.com/contact.php and use the Paypal donate button (this is my preferred method).
Or use Share-it! https://secure.shareit.com/shareit/checkout.html?PRODUCT[300072102]=1
If you are based in the U.K. and want to pay by cheque or postal order, please email me (my email address is in my blitz profile and on my website). If enough people want to pay via a different method, I'll look into it.
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Thanks to everyone on the forums who has offered advice and helped with testing. Also HUGE thanks to all my loyal customers for your continued support :-)