So has anyone put it to the ultimate test??? Make a simple primative game in B3D and compile it with ALL blitz compilers out there... Then we see if there is a real difference in Blitz compilers...
In C compilers I am sure... you only link what you need... I am assuming basically the same in BMax... but SOLELY as a discussion in Blitz3D.
In C compilers I am sure... you only link what you need... I am assuming basically the same in BMax... but SOLELY as a discussion in Blitz3D.