Or to turn Mr. Swifts example into (optimized) sourceocde:
Function cCollide:Int( pointX:Float , pointY:Float , circleX:Float , circleY:Float , radius:Float )
radius:* radius
Return radius < (pointX - circleX) * (pointX - circleX) + (pointY - circleY) * (pointY - circleY)
EndFunction