Saving a Game

Blitz3D Forums/Blitz3D Beginners Area/Saving a Game

Your code isn't the clearest but in this section ...

For count = 1 To 1
	n.test = New test
	n\x = Rand(10)
	n\y = Rand(10)
	n\z = Rand(10)+10
	n\name$ = Chr(Rand(26)+65) +Chr(Rand(26)+65) +Chr(Rand(26)+65)
	box = LoadAnimMesh("model\box.b3d") 
    Animate box,1,2,0,100
Next


You should have

n\Box = loadanimmesh( etc.. )

and

Animate n\Box,1,2,0,100


Stevie