Thrust Extreme

Miscellaneous Forums/Blitz Showcase/Thrust Extreme

Thanks for the positive replies guys, it motivates me to make it really great.

Grey Alien: I've been thinking about flying enemies. It would be cool to have some flying saucers and stuff...

Ryan: I'm not familiar with Solar Jetman so I cannot tell if it has similar gameplay.

Mark: Yes, the Center gravity option will pull you to the center of the world and it's intended for asteroid worlds and asteroid fields. I have to implement an area of effect for the gravitation so I can have asteroid fields in gravity and friction free space 'worlds'. Should be fun.
Reverse gravity is also used in this game, and it's as easy as reversing the gravity vector.

Grisu: I'm not sure if the editor will be included in the demo version.

Indie: NOW is too soon I'm afraid =]

Stevie G: The demo will be out when i've fixed the last minor issues and completed the first 6 levels. Working on that now.

Jimbob: I will add the option of a 'minimalist' hud. Rotating worlds are fun, but man, are they hard =]

ArcadEd: How would I make the controls 'arcade-friendly' ??

oldtimefun: I'm a C64 kid, so that's where I played it on. I recently tried the Vectrex version someone made and that was cool too. I've never seen the CPC version, but it should be about the same.

AngelDaniel: Yes, that's what I like about it too. Takes more time to create levels though =]


Thanks for the comments guys, keep em coming, decent suggestions are appreciated!