Also, you can use 1 mesh for all the leaf sprites for all the same type of trees. So if you have 100 oak trees, all the leaf sprites will count as 1 mesh. Then create a new layer for the oak trunks and lump them all together. So when you're rendering 100 oak trees you're actually only rendering 2 meshes. Rob's sprites will automatically point towards the camers which will be just like SpeedTree.
I'm going to finish up my tree system similar to SpeedTree (SuperTree) and release for all to use. It uses Rob's single surface code just like yours. I won't be charging for it.
I'm going to finish up my tree system similar to SpeedTree (SuperTree) and release for all to use. It uses Rob's single surface code just like yours. I won't be charging for it.