When handling multiple players, either on the same computer or across the internet, do you guys find it easier to use one "player" type or several identical ones?
For example, you could have each player be a "player", and then use For...Each...Next loops for everything, or you could have a "player1" type, a "player2" type, etc.
For example, you could have each player be a "player", and then use For...Each...Next loops for everything, or you could have a "player1" type, a "player2" type, etc.