No demo yet, I'm shooting for within two weeks. Mostly I need to design a few decent levels; right now everything is just jumbled together randomly. Would you be interested in playtesting? I don't want to distribute the demo publicly, but I do want to start having people playtest.
@wiebo, re flying over gate: doh, I didn't think of that. Well hopefully it's not something players will stress over (plenty of successful games have much bigger logical fallacies than that,) and if it is an issue then I'll redesign the character to be on like a hovercraft or something.
Or, y'know, grisu's explanation. No "neutron booster pack" though; it's just that his tiny backpack helicopter can't generate enough lift to get him more than a few feet off the ground.
@wiebo, re flying over gate: doh, I didn't think of that. Well hopefully it's not something players will stress over (plenty of successful games have much bigger logical fallacies than that,) and if it is an issue then I'll redesign the character to be on like a hovercraft or something.
Or, y'know, grisu's explanation. No "neutron booster pack" though; it's just that his tiny backpack helicopter can't generate enough lift to get him more than a few feet off the ground.