Yeah but you are positioning an object and using turnentity with deltapitch and deltayaw.
The pure math way is faster. Tests were done a couple years ago for verification. The Point_Entity Function I wrote for the archives is even faster than the built in PointEntity function in B3D.
But yeah, unless you're using it hundreds of time per frame, it doens't really matter which method is used.
The pure math way is faster. Tests were done a couple years ago for verification. The Point_Entity Function I wrote for the archives is even faster than the built in PointEntity function in B3D.
But yeah, unless you're using it hundreds of time per frame, it doens't really matter which method is used.