Hi,
There is an OpenGL extension WGL_ARB_PBUFFER that does render to texture without using the backbuffer.
Here's a link to a sample in C++ that does this:
http://www.paulsprojects.net/opengl/rtotex/rtotex.html
There is an OpenGL extension WGL_ARB_PBUFFER that does render to texture without using the backbuffer.
Here's a link to a sample in C++ that does this:
http://www.paulsprojects.net/opengl/rtotex/rtotex.html