Dynamicly drawing to a texture

BlitzMax Forums/BlitzMax OpenGL Programming/Dynamicly drawing to a texture

Hi,

There is an OpenGL extension WGL_ARB_PBUFFER that does render to texture without using the backbuffer.

Here's a link to a sample in C++ that does this:

http://www.paulsprojects.net/opengl/rtotex/rtotex.html