B3D brush and texture blend modes (GL equivalents)

BlitzMax Forums/BlitzMax OpenGL Programming/B3D brush and texture blend modes (GL equivalents)

OpenGL 1.1 and ARB_multitexture are required for this extension.

The ARB description is at :

http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_env_combine.txt

I tried this out with BlitzMax and everything was ok.