EntityCollided

Blitz3D Forums/Blitz3D Beginners Area/EntityCollided

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When you create the bullet store the handle of the type instance in the entityname ...

b.bullet = new bullet
b\Entity = copyentity( bulletmesh?? )
nameentity b\Entity , handle( b )


Then to retreive ...

case 3
   b.bullet = object.bullet( entityname( entity ) )
   freeentity b\entity
   delete b


Stevie