I think the speeds issues are that minor, they aren't worth thinking about. What if you want to expand you array? DOn't you need to copy all the contents to a temp array, expand, then copy back? I think that's the case in blitz3d.
Another point. You can store multiple different variable types in a type collection. Strings, floats, int... etc etc.
With an array, you can't really do this.
Don't get me wrong though. Arrays are great for some things :o)
Another point. You can store multiple different variable types in a type collection. Strings, floats, int... etc etc.
With an array, you can't really do this.
Don't get me wrong though. Arrays are great for some things :o)