um, what do you mean by "simulate"? Or, more to the point, why don't you just use those commands?
I do have a bit of code that accomplishes basically the same thing as PointEntity, but using AlignToVector since that gives you more control over the movement.
I do have a bit of code that accomplishes basically the same thing as PointEntity, but using AlignToVector since that gives you more control over the movement.