Mesh/texturing help/info required

Miscellaneous Forums/General Discussion/Mesh/texturing help/info required

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Thats a really common problem with blitz thats hard to overcome. Especialy if your trying to sort the alpha of a self intersecting mesh.

You can tweak sort order by seperating the mesh into layers, and moving the local pivot to control the sort order somewhat. But I never found an easy efficient way to do that well in blitz3D.

In SOW that uses Ogre, this is pretty easy to get around using the alpha rejection controls in a material pass. You can also control the depth bias of a pass, the passes of a material in a specific order.

I think we just need a more modern render engine for blitz