Vinyl:
Nice one, I picked up on the leap of faith business with a game I researched, so its nice to see someone else mention it. the other points are really good too.
I gave Cavestory a go, there is something really satisfying about it :) On face value it doesn't look too impressive but it really is fun.
AngelDaniel or anyone really:
The whole superbitmap thing I had considered but not in anyway regarding using tiles or not. My consideration was mapping the level to an image and then doing one check (or a few for above, below, left and right) for collisions. I dont really have a clue about memory or anything, is it realistically possible to store the whole level as one image (or a few, considering layers).
Thanks
Nice one, I picked up on the leap of faith business with a game I researched, so its nice to see someone else mention it. the other points are really good too.
I gave Cavestory a go, there is something really satisfying about it :) On face value it doesn't look too impressive but it really is fun.
AngelDaniel or anyone really:
The whole superbitmap thing I had considered but not in anyway regarding using tiles or not. My consideration was mapping the level to an image and then doing one check (or a few for above, below, left and right) for collisions. I dont really have a clue about memory or anything, is it realistically possible to store the whole level as one image (or a few, considering layers).
Thanks