Currently I have an editor that allows...
Back1 (as in, in the distance)
Back2 (passive tiles)
Obstacle1 (obstacle tiles)
Fore1 (passive tiles but rendered in forground)
Active (Special layer for handling active objects)
I can easily alter that to allow as many layers as possible as well as defining certain layers as tiled or absolute.
But first, football ;)
ta grey.
Back1 (as in, in the distance)
Back2 (passive tiles)
Obstacle1 (obstacle tiles)
Fore1 (passive tiles but rendered in forground)
Active (Special layer for handling active objects)
I can easily alter that to allow as many layers as possible as well as defining certain layers as tiled or absolute.
But first, football ;)
ta grey.