i'm impressed not only with the modeling,teturing, and renders in the modeller... but especially with the scenes in Blitz3d... you'vemanaged to bring over all aspects of the of scene intact from the original render...
what steps are you using, or are you simply using blitz loadmesh functions to get everything in the game?
--Mike
what steps are you using, or are you simply using blitz loadmesh functions to get everything in the game?
--Mike