haha, I have to admit, I have been mucking around with a 32x32 tile based level editor.
Im thinking its easiest for filling large solid areas, however thinking about it, the way I have chucked the level editor together, it would be easy to add layers that render objects, both as background material and obstacles.
hmmmm, needs some more thought!
Im thinking its easiest for filling large solid areas, however thinking about it, the way I have chucked the level editor together, it would be easy to add layers that render objects, both as background material and obstacles.
hmmmm, needs some more thought!