A New Competition - The AAA Challenge

Miscellaneous Forums/Graphics Showcase/A New Competition - The AAA Challenge

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It's relative easy to create a good looking scene. But it's harder to create an entire Map that looks good. And for a game engine there should be no High Poly stuff. So I'd say for such a compo there must be some kind of a Tris limit per meter. This will make sure the scene would work for ingame conditions. something like 300 Tris per cubic meter (average).