OK, Roll Call! Who's Working On A 'Max 3D Game...

Miscellaneous Forums/General Discussion/OK, Roll Call! Who's Working On A 'Max 3D Game...

Nah, OGL is more of a cross platform thing. They both have their own strengths.
DX is easier to deal with a lot of the time, but it's not going to surpass OGL unless they change the way that it works.

I'm playing with developing a DS Curling game (...weird, I know) using OGL. (Obviously, the DS does not do DirectX).

OGL is actually just an open standard of graphics functions and what they should do so that platforms remain similar to develop for.
Direct3D, on the other hand, is more specifically a graphics engine in the same way that that a modern OS has a built-in API to do graphical user interfaces.

In fact, here is a comparison:
http://en.wikipedia.org/wiki/Comparison_of_Direct3D_and_OpenGL