Detailing Question

Miscellaneous Forums/Content Creation Tools/Detailing Question

use your 2nd texture layer for detail texture
use your 3rd texture layer for a macro texture
use your 4th texture layer as a lighting adjustment layer

the biggest problem I see is the lighting on the texture
doesn't match ( to dark) the environment.

the detail texture is great for adding detail to a smaller texture scaled over a large surface. the macro breaks up the redundancy or pattern in the tiled texture and gives detail
from a distance. I take it the submarine is the main
object in your game so you can get away with applying the
textures to the object. I wouldn't apply multiple textures
to all the objects in your game unless you can afford the
performance hit.

if you have unreal tournament you can see these in action
http://wiki.beyondunreal.com/wiki/Macro_Texture
http://wiki.beyondunreal.com/wiki/Detail_Texture

you can also disable detail and macro textures in the game to see how really ugly the world looks without them.