MaxGUI:Unicode in Text Box

BlitzMax Forums/BlitzMax Programming/MaxGUI:Unicode in Text Box

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@Grisu,

I think this *might* be releated to the font the user is currently using. Have you tried setting another front yet?



I did.

Actually, re-reading the docs, I noticed a bug(?) in the above code. I set the text area text using SetGadgetText. There is also SetTextAreaText, and, son-of-a-gun, it worked as expected!

So, that solves my immediate problem (I think) but I believe that SetGadgetText should respect unicode, so the bug report should stand.