i'm not bitin' anyones head off... you hear me... d'YA HEAR ME!!!!! ARRRRGGGHH!!!
:)
actually, i'm working on the sub game (Blitz3d) now... cleaning up the model, trying to make the horizon merge with the ocean under varying fog and lighting conditions... changing around the underwater visibility...
hey... question guys... how do you stop a model with different textures from 'flashing' where the different textures meet at far distances (telescopic views)...
thx
--Mike
:)
actually, i'm working on the sub game (Blitz3d) now... cleaning up the model, trying to make the horizon merge with the ocean under varying fog and lighting conditions... changing around the underwater visibility...
hey... question guys... how do you stop a model with different textures from 'flashing' where the different textures meet at far distances (telescopic views)...
thx
--Mike