Detailing Question

Miscellaneous Forums/Content Creation Tools/Detailing Question

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2K is pretty big, and usually reserved for lightmaps etc only (to get somekind of resolution out from a hi-poly environment / level {lot's of polys all needing unique UV space on the map}).

1K is the usual starter resolution for me and having few (2-3) + required mask / normalmaps at that resolution per model is not a biggie for me. And if you look textures from any Triple-A game published recently (meaning that the tech / gfx is 1-2 years old already) you'll see that they agree.

DXTC would of course help 4X but Blitz3D is not going to get them.