I'm not working with Max3D in mind as such but I think there will be some important ways that my game - a blobby-objects based game (untitled) - could be enhanced in several ways once Max3D functionality comes along. I'm not using any other 3D stuff at the moment, though. I think shaders will be interesting. I'm mainly `keeping in mind` that Max3D is coming along sometime soon and `leaving space for it` in my design.