First Impression:
Computer generated, and very obvious. The car just screams that it is out of place of the background (look at the edges of body, some of the lush enviroment should be reflected off of something that polished). Shadows are too dark under the car. on even a bright day, you can still see under a car (the pavement), regardless of how dark it is down there.
Perhaps if they used some HDR lighting, it would look a bit more realistic as well.
Second Impression:
Depends on on the custruction of the model I guess. Judging just by this image, there are a lot of metalic areas on the car (refractions) that just wouldnt look right if you weren't at least rendering 1 cube map every 20 frames min. It looks high poly.
Computer generated, and very obvious. The car just screams that it is out of place of the background (look at the edges of body, some of the lush enviroment should be reflected off of something that polished). Shadows are too dark under the car. on even a bright day, you can still see under a car (the pavement), regardless of how dark it is down there.
Perhaps if they used some HDR lighting, it would look a bit more realistic as well.
Second Impression:
Depends on on the custruction of the model I guess. Judging just by this image, there are a lot of metalic areas on the car (refractions) that just wouldnt look right if you weren't at least rendering 1 cube map every 20 frames min. It looks high poly.