here's a little something for a SOW demo, Really simple rooms with stencil aditive lighting. With this shadow mode the light areas are calculated rather than the dark stencils, so shadows can overlap nicely without getting darker.
So in the example above, when the doors open light spills through the gap realisticly.
This is for a little FPS demo, that will show door triggers, swinging and sliding doors and elevators. The screenshot shows the scene rendered in 3DS max with an ogre viewport.

Heh, those axes that show where the lights are are rediculously large :(
So in the example above, when the doors open light spills through the gap realisticly.
This is for a little FPS demo, that will show door triggers, swinging and sliding doors and elevators. The screenshot shows the scene rendered in 3DS max with an ogre viewport.

Heh, those axes that show where the lights are are rediculously large :(