Me!!!
I have tests going in SOW and gg.Irrlicht (with IrrB3d, which is really an amazing piece of work) at the same time and I'm going to see which one I like best.
Irrlicht seems to be filled with all sorts of weird simplifying things that annoy me (like CreateCameraSceneNodeFPS which automatically makes an FPS style camera... presumably handy for debugging but seems to be a waste of space for the most part) and Ogre's extensive use of strings seems odd.
Other than that, they're both great!
Oh, and the test scenes are currently just grey cylinders which I occasionally mess up then revert and close.
Once I'm a bit more decided on an engine, I'll have some more pleasant stuff with specular maps and the like.
Newton, which is the physics engine that I'm now definietly using, was wrapped for BlitzMax and has examples under both engines. (Yay!).
Worklog / Basic Concept is here:
http://www.blitzbasic.com/logs/userlog.php?user=7206&log=666
I urge you to not waste your time reading that. I would rather not be strangled to death as a result of lost time.
I have tests going in SOW and gg.Irrlicht (with IrrB3d, which is really an amazing piece of work) at the same time and I'm going to see which one I like best.
Irrlicht seems to be filled with all sorts of weird simplifying things that annoy me (like CreateCameraSceneNodeFPS which automatically makes an FPS style camera... presumably handy for debugging but seems to be a waste of space for the most part) and Ogre's extensive use of strings seems odd.
Other than that, they're both great!
Oh, and the test scenes are currently just grey cylinders which I occasionally mess up then revert and close.
Once I'm a bit more decided on an engine, I'll have some more pleasant stuff with specular maps and the like.
Newton, which is the physics engine that I'm now definietly using, was wrapped for BlitzMax and has examples under both engines. (Yay!).
Worklog / Basic Concept is here:
http://www.blitzbasic.com/logs/userlog.php?user=7206&log=666
I urge you to not waste your time reading that. I would rather not be strangled to death as a result of lost time.