level editor with 3D tiles.

Blitz3D Forums/Blitz3D Programming/level editor with 3D tiles.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The way i do it is, first set the number of tiles you will use ie 32*32 then when placing them in the editor have them as seperate surfaces but then create clusters of meshes from the 32*32 tile in game so instead of having 32*32 tiles you will have created clusters of 4+ tiles so onscreen you may only have 2 clusters at most which cuts down on the surfaces
If the cam is static with rotation don't even have backs on the tiles.