Actually interestingly, most of my talk about planning etc has come from experience of making enhancements to commercial applications. These things can be planned very precisely and engineered. However, I too enjoy a bit more of a "sculpting" feel to making games. But I still like to have an overall plan, and to plan bits that I'm about to code. But I'm not averse to changing the plan if something doesn't work well or isn't fun for example, in fact this is essential for games.
Project planning
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