Two ways you could save even more space in your packed texture ...
1. Don't store an extra set of images if it is exactly the same as some other image but flipped. Horizontal and vertical flipping can be done in realtime. For example those arrow buttons.
2. Notice where some graphics are the same as other except for color tints - allow use of SetColor to tint the white graphic to make it blue/green, thus needing to store less gfx.
1. Don't store an extra set of images if it is exactly the same as some other image but flipped. Horizontal and vertical flipping can be done in realtime. For example those arrow buttons.
2. Notice where some graphics are the same as other except for color tints - allow use of SetColor to tint the white graphic to make it blue/green, thus needing to store less gfx.