Otherwise, try using:
http://www.mevis.de/opengl/glTexEnv.html
Or you basically need to add another source of influence to the pipeline - either some form of multitexturing, or maybe try playing with lighting - perhaps ambient light changes on a per-sprite basis would allow it to brighten to white.
http://www.mevis.de/opengl/glTexEnv.html
Or you basically need to add another source of influence to the pipeline - either some form of multitexturing, or maybe try playing with lighting - perhaps ambient light changes on a per-sprite basis would allow it to brighten to white.