Project planning

Miscellaneous Forums/General Discussion/Project planning

Yeah as H&K says, prioritise. I have the plan split into sections like core code, graphics, sound, music, screens, gameplay etc and then each is split into High/Med/Low sections. Often the low stuff never gets done or get's moved to the Wish List. You need to constantly review your plan and check it's up to date, reprioritse, and then tackle the next essential thing on the list. Also fix bugs moreoreless when you find them, don't log them for a rainy day.

Actually I think that planning and self-management is a vital skill that many people lack and that can take a while to develop. I think it should be taught in the first year of university so that the remaining years are easier and that people can start working in an office/team-environment or solo but with the correct skills. I've seen so many people with qualifications that couldn't plan/manage their way out of a paper bag...