Another important thing when planning is to have a Wish List section so that you can log an cool ideas you have but don't really think you'll have time to implement. This stops you trying to code them during your initial flurry of excitement. Also sometimes you'll move stuff from your main plan into the wish list section, and some stuff out of it as you progress. Plans should be flexible to a certain extent. In fact I found myself thowing away tons of graphics, code, ideas etc that just plain didn't work or weren't good enough in order to optimise the game to be the best it would within the available timescale. Never cling onto stuff just because it took ages. If it's rubbish it needs to be ditched and replaced with something better - being honest with yourself is important.
Project planning
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