Okay you two that's enough.
I'm getting a bit sick of those arguments over and over.
There are things I have against BMax, which was better in BB and B3D, but I do see I get a lot back for it in return. OOP basis, cross-platform, the ability to cut those features out of the compiler your program doesn't need. That's what I like BMax more for.
But I do understand that's a personal issue. If you don't need those improovements, I guess you want to stay with B3D.
But there's no point arguing over it. It solves nothing. It's good opinions are difrent, but respect each other.
I'm not going to point a guilty one. I'm just saying that enough is enough.
I'm getting a bit sick of those arguments over and over.
There are things I have against BMax, which was better in BB and B3D, but I do see I get a lot back for it in return. OOP basis, cross-platform, the ability to cut those features out of the compiler your program doesn't need. That's what I like BMax more for.
But I do understand that's a personal issue. If you don't need those improovements, I guess you want to stay with B3D.
But there's no point arguing over it. It solves nothing. It's good opinions are difrent, but respect each other.
I'm not going to point a guilty one. I'm just saying that enough is enough.