BMax was the way it had togo though
1)There couldn't be a B3D directx 9 'module' as Mark said it would have required a complete rewrite, which is what BMax is.
2)Games now have todo alot more stuff, shaders, shadows etc, but BRL is still the same size, having todo a lot more work. So making it moduler, would hopefully encourage more of the community to help with the development, which has sorta worked.
1)There couldn't be a B3D directx 9 'module' as Mark said it would have required a complete rewrite, which is what BMax is.
2)Games now have todo alot more stuff, shaders, shadows etc, but BRL is still the same size, having todo a lot more work. So making it moduler, would hopefully encourage more of the community to help with the development, which has sorta worked.