Hey Fred,
Selecting the Event Id didn't really fix all the problems, but it got me halfway there, and I was able to figure out the rest. (had to change the event hook stuff... at least now I understand it!). Thanks!!!
Now that I got over it, I'm building a map editor that, when in GUI mode, has several viewports with different functions, but when in FullScreen mode, only "plays" the contents of the main viewport (the game itself), which don't use MaxGUI at all. I'll post something I've done with it in the next days...or weeks...
Thanks again!
Selecting the Event Id didn't really fix all the problems, but it got me halfway there, and I was able to figure out the rest. (had to change the event hook stuff... at least now I understand it!). Thanks!!!
Now that I got over it, I'm building a map editor that, when in GUI mode, has several viewports with different functions, but when in FullScreen mode, only "plays" the contents of the main viewport (the game itself), which don't use MaxGUI at all. I'll post something I've done with it in the next days...or weeks...
Thanks again!