Akat: That's not the way physics engines work. It 'may' be possible using some trickery, but normaly, for physics engines to work correctly they need to move items themselves.
Imagine you repositioned an entity manualy and it then intersected another, the physics engine wouldn't see that collision.
Not only that, but manualy transforming physics entities doesn't tell the physics engine what momentum/torque an entity then has, not unless you worked that out for yourself and again, applied it manualy.
Just a heads up! :)
Tom
Imagine you repositioned an entity manualy and it then intersected another, the physics engine wouldn't see that collision.
Not only that, but manualy transforming physics entities doesn't tell the physics engine what momentum/torque an entity then has, not unless you worked that out for yourself and again, applied it manualy.
Just a heads up! :)
Tom