First: MiniB3D is a GREAT project! Thanks simonh.
Maybe a check to see if glActiveTexture(), glClientActiveTexture() is supported would be in place?
Shouldent there also be some kind of fallback if it is not?
Maybe a check to see if glActiveTexture(), glClientActiveTexture() is supported would be in place?
Shouldent there also be some kind of fallback if it is not?